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    Sunday, June 6, 2021

    Anno I tried to beauty build in Anno 1800

    Anno I tried to beauty build in Anno 1800


    I tried to beauty build in Anno 1800

    Posted: 06 Jun 2021 02:41 AM PDT

    trying to catch a bus in Anno is pretty much like in RL, they never arrive on time and two arrive together.

    Posted: 06 Jun 2021 06:11 AM PDT

    Some screenshots from 370 hours of playtime!

    Posted: 06 Jun 2021 06:33 AM PDT

    Enabling Spice It Up for one single mod then disabling it?

    Posted: 06 Jun 2021 11:24 AM PDT

    Hey fellow Annoers,

    I'm currently playing a 900+ hours save game, and as I wiped out AIs hundreds of hours ago, I'm feeling a bit alone.

    I want to install Spice It Up to add an AI again. But I currently don't want to keep it installed and I'd like to uninstall it right after.

    Do you know if that would work? Or is my save game going to permanently require Spice It Up to work once it's installed?

    submitted by /u/driscan
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    How much of a threat will 2 star and 3 star AI be if I spawn them in-game and let them settle a small number of islands?

    Posted: 06 Jun 2021 04:23 AM PDT

    I wiped out all AI long time ago and thinking re-adding them back to the game with AI shipyard mod. I currently have all the islands in all 5 worlds, and think of withdrawing from some islands to let the AI settle.

    Will a 3 star AI be a huge pain in the neck if they settle in a medium sized island? How about a tiny island?

    And what happens to Arctic and Enbesa islands? If they settle there, will they still able to get steam ships there? Because i know AI cheat.

    submitted by /u/doitrodiz
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    General advice on settling in Trelawney?

    Posted: 06 Jun 2021 02:44 AM PDT

    As the tittle says I intend to basically move my main city on the huge island in Trelawney but was wondering if anyone could give me some general advice.

    My plan is to make the old world self-reliant, and i'm not far here, a few improvements for the hop farms and its done, then fully move to the new region. Was just wondering a few things and thought someone here could help:

    • Should I keep supplying Trelawney from the old world or build new supply chains there
    • How would you advice to distribute the workforce on Trelawney itself, I initially intended to have all types of populations on the main island itself and use commuter docks to build much of the farming/industry on the surrounding islands

    Any other advice is welcomed

    submitted by /u/Bayiek
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    Some screenshots of boats moored in the harbor ... nothing conclusive. The beginnings of my new Crown Falls.

    Posted: 05 Jun 2021 12:30 PM PDT

    Overriding farm/crop module limit

    Posted: 05 Jun 2021 08:53 PM PDT

    Didn't know I could do this until I read a tip for it on the loading screen. So it lets you build 100 more modules over the limit. But is it only for decoration? Didn't seem to do anything to the production speed.

    submitted by /u/BisonMeat
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    <added to my wish list of things i'd like to see in Anno> - riding the bus.

    Posted: 05 Jun 2021 12:54 PM PDT

    i guess it is pretty hard to program but i think it would be pretty cool if we could jump on a bus and let it take us round the city in FPV.

    i did try to catch one, thinking it might work...but as usual, i got left waiting at the bus stop 😂

    submitted by /u/poppytat
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